How To Setting the 3D Graphics Games On NVidia Card

Here I will discuss how to get the best graphics settings on GPU / VGA Card nVIDIA. For that Dukun Tekno will review some things about the graphic imaging, the digital graphics to get the best graphics quality needed a machine that is able to process images quickly scene. The graphical display has his share of each such geometry (texture), traformation (animation), and vertex shading (antialiasing, etc). all of it was in the process separately by GPU engine.

It might be easier if you have a rendering engine that is robust and reliable, but you also have to buy an expensive price. To get the best graphics you have to disable some functions of graphics operations without losing a lot of graphics quality, so the machine will be faster image processing and eventual game run smoothly. Here I will review the existing graphics section on Driver nVidia Control Panel.

How Opens 3D Settings
1. To open the NVIDIA Control Panel Right click on the Desktop and select NVIDIA Control Panel.
1. Untuk membuka nVIDIA Control Panel Klik kanan pada Desktop lalu pilih nVidia Control Panel.

2. Then open the 3D Settings> Manage 3D Settings> Then Global Settings to configure graphics.
 2. Lalu buka 3D Setting > Manage 3D Setting > Lalu Global Setting untuk menyeting grafisnya.

Graphic Setting For Optimization Performance 3D Gaming

ambient Occlusion

Ambient Occlusion is a shading technique to determine the color of the texture that was behind the light, or covered by another texture of light, this will give a color between dark and dark concentrated on texture. In the latest series GPUs typically have embedded special techniques to improve the performance of Ambient Occlusion.

Anistrophic Filter
Left: Anistrophic OFF. Right: Anistrophic ON.

This feature improves the texture of the image focused on the graphic surface that is tilted with respect to the viewpoint of the camera viewpoint is usually experienced bercak2 sloppy image. It's like a camera lens that focuses on only a certain distance.

If activated it will gamabar neater and soft, the level of the focus distance depending on the setting level, the higher the further the distance the camera is focused, but increasingly suck GPU performance.

Left: antialiasing OFF. Right: antialiasing ON

This feature is to refine existing grid lines on an incline so it looks smooth, the higher the level of anti aliasingnya increasingly smooth surface of a slash and the greater the load performance. there are 3 options settings:

From what I feel, antialiasing suck up a lot of performance. I recommend it for all its off course, including FXAA antialiasing, antialiasing Gamma Correction, Antialiasing Mode, Antialiasing Setting, Transparency antialiasing.

CUDA is a parallel computing mechanism once the platform API made by NVidia. CUDA is almost the same as OpenCL where the goal is to get the computing efficiently as possible, the difference is only for vendors NVidia CUDA OpenCL sedangakan already in use many vendors.

Enable CUDA to get better performance, because the GPU will help the CPU to process their duties.

Maximum Pre Rendered Frames
Max Pre Rendered Frames formerly known as Max Frames to Render Ahead whose function is to control the number of frames CPU in preparing for advanced input control over the GPU. The default value is 3, if rated higher computational resource will provide relief but the input control late, if less than the three mouse and keyboard feels responsive but it will require large computing.

Multi Display / Mixed GPU Acceleretion
Multi Display / Mixed GPU Acceleration is a feature SLI where you need two or more graphics cards, if enabled, you can install more than 2 monitors to display an image scene. If disabled you can only install a monitor that is more relieved as the performance of your GPU.

Texture Filter
Textur Filter Mode
Left: OFF antialiasing, texture filter OFF. middle: ON antialiasing, texture filter OFF. Right: On antialiasing, texture filter ON.
This feature is similar to antialiasing, the difference texture filter to soften the image on the surface of the 3d, while antilalias for softening the image on the surface 2d.

I tasted Texture hardly drain filter performance suitable for high-bandwidth memory VRAM, so the full set aja. including Texture Filtering - Filter Anistrophic Mip, Texture Filtering - Anistrophic Sample, Texture Filtering - Negative LOD bias, Texture Filtering - Quality, Texture Filtering - Trilinear Optimization

Triple Buffering
Functions to process the next image scene. This feature can improve gaming performance. Therefore select 'ON'.

Vertical Sync
Images look torn because Vertical Refresh in Deactivate.

VSync serves to prevent errors portrayal VGA position. This could happen if between VGA and Monitor incompatible one another in the image refresh. Therefore select 'Always on' because it is not too draining performance is sometimes even not affect the performance.

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